Landell Games
Context
Challenge
The up and coming strategy game needed sounds ranging from complex character SFX to UI sounds. These also had to be implemented into audio middleware and the game engine.
Research
Each unit of sounds delivered was diligently research. This was essential to be able to create audio that gave a clear indication for the player of e.g. an action taken.
Solution
Each unit SFX, UI and ambiences were made with ultimate care and iterated on together with the audio team based on management's feedback.
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